Yuzu totk shader cache reddit. HARD SET it to 30 max fps.
Yuzu totk shader cache reddit. HARD SET it to 30 max fps.
- Yuzu totk shader cache reddit. This shader cache works great for me! Please bear in mind that, with such a huge cache, Yuzu will end up using a lot of RAM. Since TOTK isn't fully optimized yet, keeping up with the latest patches and updates is also crucial. The best solution so far was running it on Yuzu with the TOTK optimizer, but it works fine for about 15 minutes before it starts stuttering and slowing down, And when I launch the game again, it gets stuck after loading the shaders. Hi all, I have installed yuzu in other drive (not in operating system drive) but it seems that after each use of the emulator my os drive fills up. Share Sort by: Welcome to 128-bitbay! You can find everything related to emulation here. From what I've seen even updating my drivers didn't break the shader cache, the shader cache doesn't seem to be affected by your gpu drivers. The game runs very slowly, and there’s a lot of stuttering. the ideal option would normally be a transferable shader cache so that you can precompile your shaders before playing, but those have proven to be not quite as "transferable" and hardware-agnostic as they were supposed to be with recent Yuzu version, so it's generally not recommended to use those. I followed many guides, but nothing worked. So can anyone help me out with this? Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. A subreddit moderated by modders for the modding community. Here's how it works: -Game tries using non-existent shader -Emu pauses game and asks CPU to build shader for system -CPU makes shader -Emu unpauses game and shader is used and never needs to get built again There is no "make all shader now" button. I think 60 fps in Tears of the Kingdom is just a meme and impossible at this point. and if you get shader stutters even with async shader compile enabled, then you need a faster CPU. We would like to show you a description here but the site won’t allow us. . Feb 25, 2025 · I have a problem with TOTK. Ryujinx only stutters at big cutscenes where I suppose dozens of shaders are being compiled. I am a bot, and this action was performed automatically. The shader issue is one part of it. 80GHz - NVIDIA GeForce MX110 I use these YUZU settings (Go to Emulation Tab > Configure): General CPU Graphics Graphics > Advanced. When I enable "Use disk pipeline cache" ToTK stutters a lot even with all shaders compiled. When I disable it, the game run way smoother but the emulator has to recompile all the shaders cache. 1. if there are still shaders compiled during gameplay, then you simply don't have a complete shader cache yet. So I want to transfer it to the drive in which the emulator files are. It runs around 25 FPS. I think this might be the shader cache that builds up. The guide posted above is similar to something I followed to fix my issue. Wouldn't that cause a problem? the TotK shader in that list is up-to-date. Also, this site's shaders are possibly very old. Oof I can imagine, that’s an even lower bar of entry. same applies if you update your GPU drivers. The shader thing always baffles me, what do they think the shaders are? Like if it were that easy the devs would just do a “shader run” and include them in the release. it will have to re-precompile them when you start the game, yes. Can someone share his complete shader cache for zelda totk 1. I have two systems, one 5900x 3080 and the other one 7600x 7900xt. HARD SET it to 30 max fps. We're mainly focused on Switch though. Does a TOTK shader cache lead to better FPS? Saw a complied shader cache for TOTK. Using TOTK Optimizer on both systems. Yeah I've always had that on, but the problem is still there. So you need to trigger it and when the game request a shader to be loaded on the GPU (which can even be in the middle of the binary file) yuzu notices that and triggers the shader compilation. You can get a surprise game to work well here and there but in general Deck is only powerful enough for the more lightweight games in the Switch's library. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. The program deletes it and create a new one. 0 TOTK Update, and Probably a NVIDIA GPU (Not sure about that) My Specs: I7-8700K RTX 2070 64GB DDR4 RAM Looking forward to see if it helps anybody, cheers! Only with Zelda Links Awakening, the Yuzu rewrites the shader cache file, no matter the version of Yuzu. Yuzu stutters everywhere that a new shader is coming. Here's the YouTube guide I followed that fixed this issue. that shouldn't be an issue if you have disk pipeline cache and Vulkan pipeline cache enabled. I personally have a easier time with Ryujinx. Wondering if it works better than compiling your own? For reference- I’m using yuzu mainline on the steam deck Dec 15, 2023 · I dumped my ToTK from my switch to Yuzu to play on my Steam Deck, but it does not run well, at all. My PC isn't really powerful but I can't understand this behaviour. When I transfer any precompiled shader files into TOTK it completely resets my entire cache and rebuilds upon launching the game When I go back into the transferable cache the file is still there? Is it just writing to an already existing cache? Having this issue on both my steam deck and PC making transferring my saves very difficult. So shader cache's can only work on OpenGL? On Steam Deck is it not worth messing with shader cache's since (from my understanding) most games should be using Vulkan? If I'm wrong, which games do use OpenGL/is there a database or index somewhere that shares the best settings for each game? Definitely try Yuzu/Suyu. Mostly in the 20FPS range. This is how it looks for me with Lossless Scaling for an upscaled image and added frame generation. Also I've noticed whenever I have an issue with something like the rewind time in totk being a circle instead of its usual texture, deleting the pipeline fixed that and the shader cache was fine. Mar 17, 2025 · Game version Emulator version GPU driver version If any of these don’t match, the shader cache can become corrupted or cause issues. Also bear in mind that, in the situation above, virtual memory pagefile will be used. not sure what you mean with "remake the shaders". Mario Odissey loads the shaders just fine! Yuzu will automatically precompile the shaders if you have them cached. Shaders are built system specific, meaning they are built throughout play. I've tried using mutiples shader cache as well, and nothing works. Any tips or fixes? My specs So about a week ago I transfered TOTK to a External Hard Drive, also backed up my saves thinking my shader cache wouldn't be affected, i just transfered it back to my laptop, and load it up on YUZU EA, and it started building shaders from 0, i had a 15k shader cache file, is there anyway i can restore it? Get the Reddit app Scan this QR code to download the app now This site had a shader cache of totk on it. Please contact the moderators of this subreddit if you have any questions or concerns. 1 on Open GL because i cant stand the stuttering and fps drops when compiling new shaders. 2. (they are no longer being actively shared for If you need help with either Yuzu or Ryujinx, please visit their wiki pages here and here, and their release pages here and here. it just takes a bit longer on first startup. TotK - Does the game’s FPS become more stable as more and more shaders get built? I understand that emulators, especially for more modern games, need to compile shaders as you go since the emulator is sort of “teaching your PC” how to run the game… maybe I’m misunderstood in that but that’s how I learned it. Yuzu "shader cache" is way slower on my machine than Ryujinx. Basically - do not run the steam deck yuzu TOTK at more than 30fps. you generally won't find v10 shader caches anymore for any less-popular titles since everybody is just using async shader compile instead. I generally had those same issues with Ryujinx with the sameish amount of fps no matter the settings in totk optimizer, so I switched luckily in time before everything that went down with yuzu. I use FPS++ mod without any other fps mods. Both can't run 60 fps without huge, non-shader cache related stutters in all resolutions. If you have 16GB of RAM, you might want to close other apps using it up. 30 fps runs okay though. Remember it is against sitewide rules to post links to pirated content. How do I delete TOTK shader cache to reduce lag I've heard it works, I've been looking on the internet for an hour or 2 now and I'm very frustrated, theres a bunch of people asking "how to clear shader cache yuzu totk" and instead of people explaining how, it's all just comments saying "this will work! Shaders are not necessarily files that can be open one by one and compiled (altho I am no expert on how this works on switch games). 46,600 shaders compiled on yuzu. This is the smoothest experience I configured so far, Enjoy! This requires the 1. - Intel Core i5-8265U up to 3. Ultimately, there's no universal fix—everyone needs to fine-tune their settings based on their own setup. nqo qcnai jpl dabwy jglwx ghvouy ytaij svtpui gqiel qbvvq