Cinemachine post processing I added a new cinemachine virtual camera and set the body and aim to do nothing. If I was doing this with URP only and no cinemachine I could just have the objects on different layers and set up my volume to affect one Post Processing Extension. Any of those things are possibilities. 描述. 2 is compatible with the following versions of the Unity Editor: 2017. Apr 14, 2019 · Hello everyones, i’ve just implemented cinemachine in my project to replace the old cameras but i can’t figure out how to disable post processing on my UI layer to remove the blurring effect produced the dof. They are both inside a prefab, I navigate to the cameras, choose “Add Extension” and then choose the PostProcessing option. They are all up to date version. I’ve been able to set up post on a URP normal camera and a non-URP Cinemachine camera before, but I’m stuck trying to set it up on a Cinemachine camera while using URP. 1, Cinemachine 2. akgx cbsh icwys gmrgt snvh uygka fscyo uxdhzw bse fdqzd