Rimworld bioferrite weapons. I know we can craft pulsers, shock lances and buildings that require these archotech shards. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns). May 27, 2024 · I think bioferrite could be used in my other different ways, and I think it should naturally allow you to make weapons that ought to help with different anomaly entities. Mar 8, 2026 · It must be reloaded with 10 bioferrite after use. Sep 23, 2025 · The bioferrite harvester is an extremely effective way to extract bioferrite from captured Entities. What can I do with biocoded weapons? Solved! So I have gathered some good weaponry from raiders or just fallen empire soldiers but since its biocoded I can't use them and (from what caravans have showed up) I can't sell them either. We would like to show you a description here but the site won’t allow us. If you have Vanilla Factions Expanded - Pirates, you may enjoy the new Warbolter warcasket weapon, and with Vanilla Weapons Expanded - Heavy, you can enjoy the powerful heavy incinerator. Most currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. I'm running a colony where ranged weapons are noble and I was wondering if there were any good options for colonists who… May 25, 2024 · Ghoul infusion is a surgical procedure and costs a cheap 1x shard and 30x bioferrite and is unlocked with basic level Anomaly research "Ghoul Infusion", a tier two research which only requires "Bioferrite Extraction" Apr 17, 2024 · In Rimworld, there are numerous weapons to select from. Sep 24, 2025 · Bioferrite shaper A work bench used to craft bioferrite products. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. Its default value is 100%. Mechanics [edit] RimWorld Store Page RimWorld > Workshop > Collections > The King Of Comedy's Workshop DescriptionDiscussions0Comments0 RImjobworld Award Favorite Favorited Share Add to Collection A collection of 156 items created by Orion Symbolic erdelf Smuffle Atlas Jaxe avil Oskar Potocki Sarg Bjornson Brrainz CaesarV5 xuvvy SirLalaPyon Syrchalis RedMattis bioferrite is multiplicative, eltex is additive. Once you get the stuff, it can be used for a lot of things, including most rituals, improving containment with tiles, Materials for armor and weapons, serums and a few other things All in all Adds 'Compacted Bioferrite' ore, which can be mined for Bioferrite. Important: Jan 13, 2025 · Bioferrite generator An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat. Mar 15, 2026 · While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. Sep 6, 2024 · These 6 weapons will have unique, triggerable abilities that consume bioferrite charges. Metallic for all metals. Alternatively, you may grab the items off of pawns, or buy them from combat suppliers when they're in stock. Discounting research gains, does anyone know which critters give the most bioferrite per day? I’m hoping to prioritize capturing those, thanks! Mar 1, 2026 · The nerve spiker has a low rate of fire and performs poorly at all ranges. Stuff Materials are grouped in five stuff categories: Stony for all types of stone. The stun does not help much. 15 multiplier at excellent. Woody for wood. Sending them as a gift via pods no longer gives a bonus. Obviously an excellent, masterwork, or legendary sword of another type like plasteel might beat out a normal bioferrite longsword however if you have a crafting specialist its easy to get excellent quality or better and Mar 5, 2026 · Downed hostile entities may be captured and exploited for a number of purposes: Studying captured entities increases progress towards unlocking the Anomaly research tree Bioferrite can be extracted from entities. So called "stuffable" buildings and items (walls, armchairs, longswords, plate armor etc. When you have sufficient resources to equip all your pawns, you might consider crafting the most effective ones available. Research Bioferrite harvesting and put it next to your containment platforms. There are currently 13 weapon types that can roll unique variants, a Mar 5, 2025 · A prosthetic that allows the ghoul to burn its internal bioferrite and produce a burst of flame. So you can just have hundreds of fleshbeasts, all stacked inside a single room hooked up on bioferrite extractors with terrible containment quality, but the beasts will never escape as they are incapable to. Jan 2, 2026 · Anomaly is a horror-themed DLC for RimWorld that introduces mysterious threats, containment facilities, a new research tree, psychic rituals, new gear craftable from a new resource, and a new endgame. Some offer implanted weaponry or May 4, 2024 · dd a utility equipment "Bioferrite Torch Belt" with similar effect to the Disruptor flare pack. Sharp weapons are the bread and butter of melee weapons. Mods used: All Vanilla Expanded Weapons, Yayo's Combat, Gunplay. Its primary purpose is for strengthening containment of nearby holding spots and holding platforms. 2 multiplier to your pawns psychic sensitivity and a respectable 1. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel. I don't feel like just burning them all so is there something useful I can do with them? Archived post. They are the most common type of melee, dealing strong all-round damage. The next closest is the Eltex Combat Extended mod for RimWorld. In reality, a taser has above 95% probability to stun a person and a relatively small chance to procure death, which becomes higher only if the target has health issues already. Below, I will tell you of the best weapons in Rimworld. Apr 28, 2024 · No. Almost everything is made of it, spread across new monsters, powerful weapons, and exotic technologies. Though a pretty questionable practice irl, in rimworld, wearing a bioferrite slave collar is a great compliment to your psycaster pawns, a legendary slave collar can grant a 1. Ces armes auront des capacités uniques et déclenchables qui consomment des charges de bioferrite. Smelting nerve spikers yields 10 bioferrite each. It would be cool if we could craft the ranged bioferrite weapons with a shard-infused variant just like the royalty melee weapons have a persona core (ik these are uncraftable). Vanilla Weapons Expanded - Bioferrite 原版武器扩展-活铁武器:添加几种基于异象DLC的活铁武器。 漏译反馈: 如果遇到翻译缺漏,请一定要反馈给我们! 反馈途径: 直接在该Mod汉化包的工坊发布界面留言 反馈内容: 反馈时请说明时哪个Mod翻译缺失、缺失条目的英文名 Vanilla Weapons Expanded Bioferrite - Rimworld Mod Rundown [1. Bioferrite is more accessible than Eltex, and actually provides worthwhile armor in addition to boosting a psycaster. They're a little bit of extra power but you're losing the forest for the trees. Nov 19, 2025 · Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. This attachment can stun and ignite a small group of enemies in close range; since burning enemies will stop fighting while they try to extinguish themselves, this is effectively a short stun with some damage inflicted. Cut has a chance to "cleave Nov 11, 2025 · RimWorld All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > Workshop > Oskar Potocki's Workshop > Vanilla Weapons Expanded - Bioferrite Mar 12, 2026 · Bioferrite is worse as a weapon than plasteel unless it is legendary quality and the pawn has no melee damage factor boosts, where it benefits from the melee verb selection described above. Currently on the list are: butchery tools (bone saw, cleaver), more nerve spiker and deadlife options and firearms. Nov 8, 2022 · Whats the best material for armor and whats the best for melee weapons? I have a melee guy named big john and a crafter that can make legendary gear. What is planned?: More armor. you can't craft eltex stuff aside from prestige armour, so it's harder to get legendary/masterworks of. Jun 27, 2024 · Stuff is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. 5] MysteriousFawx 12. Combat Extended patches all melee weapons and armor to use Metallic_Weapon or Steeled instead of vanilla's Metallic. Compared to power armor [edit] Mar 5, 2026 · Biomutation lances can be crafted at a bioferrite shaper once the Mutation weaponry research project has been completed. Note: Body part weapons are not identified as a distinct class in-game in any way, however several of the parts exist solely for this purpose while several other parts can be pressed into the same role. Known issues in 1. Analysis [edit] Steel is an essential material throughout the game, required Feb 18, 2025 · Contribute to shamoo1708/vanilla-weapon-expanded---bioferrite-hsk-patch development by creating an account on GitHub. I can smelt them though: A biocoded chain shotgun gave me x18 Steel. The simple, ancient design concentrates cutting power generated from strong overhand swings. https://ww What can you currently do with biocoded weapons? These new biocoded weopons cannot be equipped by your pawns, so my first thought was they are useless. Nov 21, 2025 · Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way. Examples of stuffable things include most structures, furniture, melee weapons and apparel. Nociospheres can be sent Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. May 21, 2024 · Combat Extended isn’t tested. Bioferrite is an excellent material for stuffable sharp melee weapons. Weapons have several characteristics that make them useful in different combat situations. There are a variety of different body parts that can be prosthetically replaced into/on pawns. Jan 10, 2025 · Sharp weapons are melee weapons that inflict mainly stab and cut damage. Jan 10, 2025 · Blunt weapons are melee weapons that inflict mainly blunt and poke damage. It's unfortunate, but the middle and bottom trees for Anomaly research are locked up behind electricity, and Bioferrite is primarily produced via electricity. Some serve to replace damaged / missing natural body parts, others are improvements over the original organ. They are used for structures, buildings, apparel, weapons and more. They Jan 16, 2025 · Bioferrite plate is a buildable floor type added by the Anomaly DLC. Most sharp weapons have the Cut damage type. It looks like devourers give a pretty good amount (4 a day, I think), but I haven’t been able to capture every entity to check. Known Issues No issues tracked so far Plans Probably more Anomaly weapons, state your ideas in the comments below. RimWorld RimWorld Workshop Mods and scenarios for RimWorld. Jul 12, 2024 · These weapons will have unique, triggerable abilities that consume bioferrite charges. Gathering the exotic resource can be a challenge until you have a handle on the DLCs new mechanics . Layering granite over it is probably wise, or at least putting a fire break between those walls and anything else flammable. Mar 9, 2026 · Research is the primary method through which players can enhance and expand the abilities of their colony. More bioferrite gear. Legal Textures and XML are created by me. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials. Mods can also be found at the Ludeon forums at ludeon. Taking weapon drawSize into account is Vanilla Rimworld now. RimWorld is developed by Ludeon Studios. His weapons packs are just slightly better than the vanilla ones but well balanced, hence the name "Vanilla Expanded": because they feel like part of the vanilla game. Bioferrite boosts psychic sensitivity in more ways than you may expect. Compared to the "Bioferrite Extraction" operation, the bioferrite harvester produces twice as much bioferrite over the same time period and requires less colonist interaction for only the cost of 15 points of containement strength, 1 Component Apr 12, 2024 · Authors of the Vanilla Weapons Expanded Mod: Oskar Potocki, Trunken RimWorld’s weapon system has always been in dire need of expanding. Bioferrite is a versatile resource- it is required to perform psychic rituals, can serve as a material for crafting equipment, and is a potent fuel source. Base Stats Type Building – Power Market Value Nov 7, 2025 · I want bioferrite armor so I will get bioferrite armor. These bonuses could give a 20% increase in damage/range or reduced warm-up. com/forums Feb 18, 2026 · Before you have ruled out the possibility of desertion, you may want to consider whether or not it is worth giving them expensive or rare items (such as high-quality armor, weapons, or bionic parts). Apr 20, 2024 · Rimworld Anomaly introduces entities you can farm to gain bioferrite. This ability consumes nutrition, making the ghoul instantly hungrier. Farming Bioferrite takes a little practice but once you get the hang of it, it's very easy to build up a large amount of nuggets to keep you going. This was just an armor piercing damage vs centipedes test, it doesn't mean the weapon at the top is always better in every ocassion. What the best weapon in Rimworld is depends a lot on your We would like to show you a description here but the site won’t allow us. Base Stats Type Building – Anomaly (Buildings) Market Value 200 Mass 20 kg HP 180 May 24, 2024 · A Legendary Bioferrite Slave Collar gives x120% Psychic Sensitivity boost for being crafted out of Bioferrite which is almost as much as the Voidsight Serum, while not taking up an armor slot. Leathery for all leathers. Feb 18, 2026 · Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. Without adding too much bloat, this mod allows you to unlock 6 unique, useful guns as long as you have bioferrite to sustain them. So does anyone know of any mods that allow for the crafting of biocoded weapons? I From what I've heard, Bioferrite has a high health multiplier, which makes it nearly ideal for containment facility walls, since containment strength depends on wall health. Here is everything you need to know about how to lay out your cells, upgrade your cells, and use the captive entities for the benefit of your colony. More armor with unique crafting recipes. Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. Embrace new bioferrite slave collar meta! I really like the idea of having a weapon biocoded to the user, but I feel like opportunities to aquire them fresh and unbound are fairly uncommon and tend to favor only a hand full of weapons (monoblade/plasma sword) yet often after taking out a group of pirates, I will find bound industrial weapons on them. Comparison table The following table assumes a baseline human is wielding the weapon. From Fingerspikes to Metalhorror's we list the best entities to capture in Rimworld Anomaly. Its minimum allowed value is 0%. Tribal runs with a ritual focus just don't seem to be too viable unless an update adds a new low tech solution to harvest Bioferrite. Contribute to CombatExtended-Continued/CombatExtended development by creating an account on GitHub. However, bioferrite also provides psychic sensitivity while other weapons do not. Mainly use it to make/improve my ritual gear though. So in conclusion don't waste your time with electroharvesters. Bioferrite is the worst for rest effectiveness so be good for cribs and prisoner beds. Tainted clothes still get accepted though. In addition, bioferrite is worth less wealth than a uranium mace. 11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6. An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby. Each unique sniper rifle comes with a combination of traits that make it different from other sniper rifles. The bioferrite harvester is an extremely effective way to extract bioferrite from captured Entities. It does not require research and can be made in the CraftingSpot or at the Smithy. What is the best bioferrite generation setup, as in what are the best entities to use and how many holding platforms to use Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. Just be aware they also agitate entities and make your containment go a little bit down. Apr 30, 2025 · Ghoul barbs can be crafted at a crafting spot or bioferrite shaper once the Ghoul enhancements research project has been completed. 3 days ago · Bioferrite is an excellent material for stuffable sharp melee weapons. Apr 17, 2024 · SPOILERS FOR RIMWORLD ANOMALY DLC, BEWARE! In this guide I will attempt to briefly explain the way to setup a "non-maintenance" bioferrite farm I discovered on accident. Dec 30, 2022 · The unique sniper rifle is the unique weapon variant of the sniper rifle: a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy. 1. An item that can do this is called "stuffable". Dec 16, 2024 · This includes the fabrication bench, bioferrite shaper, smithy, and machining table. I think in terms of the "lore" of Rimworld, Bioferrite is supposed to be psychically active (like Eltex) or is some psychic byproduct, but I dont think it confers any bonuses to that anywhere in-game without modding Mar 16, 2026 · When targeted by the transmute steel ability, a stack of steel will be transformed into an equivalent amount of twisted meat, bioferrite, gold, plasteel, or uranium, determined randomly. Heya, I’m trying to figure out the best per platform entities to harvest bioferrite from. Dec 25, 2025 · Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). As such, this page Apr 16, 2024 · A well-run containment facility can reward the player with forbidden knowledge, new psychic powers, bioferrite weapons, and weaponised entities. It is most easily considered a sidegrade to plasteel; bioferrite weapons deal more damage per hit and boasts higher AP, but plasteel weapons attack 20% more quickly. Note that this research requires dark study to unlock. Steel stuffed items instead turn into bioferrite, gold, plasteel, or uranium stuffed versions of the same item, at the same quality. Sep 25, 2024 · To clarify, this is a practice that can be useful in game. Apr 14, 2024 · Bioferrite is the fun new material introduced in Rimworld 's Anomaly DLC. Mar 3, 2026 · Body part weapons are artificial body parts that act as weapons, in addition to any other effects they may have. These traits can increase power, add status effects, change stats, or even hurt the weapon’s value. Comparison table [] The following table assumes a baseline human is wielding the weapon. Without adding too much bloat, this mod allows you to unlock unique, useful guns as long as you have bioferrite to sustain them. Unless they've changed it recently a bioferrite longsword is the highest dps melee weapon in the game under persona weapons. Each requires 60 Steel, 20 Bioferrite, 7 Components, 40,000 ticks (11. Apr 21, 2024 · While they can't use weapons anymore, they can be outfitted with different enhancements to increase their combat effectiveness. Depending on your current sensitivity, this might give as much as +150% to +200% or more Psychic Sensitivity which is a lot more than any other vanilla item in the game. For instance, while plasteel plate armor has some merits over flak vests, a plasteel flak helmet is definitely better than a steel one. I decided to do the test with 15 shooting skill and normal quality weapons because most of my good shooting colonist have Aug 25, 2025 · Materials are the most basic resources. Some entities like the Niciosphere can be extremely dangerous but prove great for farming resources. 2 Royalty Version TLDR: Highest damage on the left to lowest on the right. 6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. Ideal for Ambient Horror or Anomaly Disabled playthroughs. Jul 12, 2024 · Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. How To Build Containment Facilities. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. Mar 6, 2026 · Plasteel, uraniumn, and bioferrite are more balanced comparisons to flak, definitely within the same ballpark, but those materials could be used elsewhere. Gold Mar 15, 2026 · Persona monoswords are the strongest sharp weapon, followed by regular monoswords. Certain buildings and gear require research in order to be built. Bioferrite longsword does more damage, but they have a much slower attack rate, which means less frequent stunning / slowing of enemies, which means the wielder will probably end up taking more damage, and take longer to do damage if they tend to miss or the enemy has a high dodge chance. Jul 12, 2024 · Vanilla Weapons Expanded - Bioferrite vise à apporter plusieurs nouvelles armes inspirées du fusil incendiaire dans le DLC Anomaly. This makes cultist 4 days ago · The Bioferrite Generator can be considered an upgrade to the Electroharvester in terms of generating power from any captive entities, as it can generate more potential power without increasing the chance for escape or risk outright killing the entity through occasional damage, even for entities that produce very little Bioferrite for their mass Jul 14, 2025 · Written by Alec Blackwood Unique weapons in RimWorld Odyssey are special versions of ranged weapons that come with random traits. Fabric for all fabrics. Higher psychic sensitivity also increases neural heat limit. I don't know that I'd outright say a bioferrite longsword is better than plasteel - it has lower damage with higher AP - it's easily a contender. Currently, only melee attacks are added by body part weapons. Compared to the jamming flare pack, it is inferior in projectile range, range of effect of the flare, flare burn time and fuel consumption when refilling. By "wiki" I assume you mean the "Official Rimworld wiki", which like any other 'wiki' is mostly made by random contributors, so it's bound to have inaccurate/outdated info. Each requires 1 Shard, 50 Bioferrite, 20 Twisted meat, 40,000 ticks (11. (does that even effect eltex?) course there's no bioferrite skin slot clothes, so a mix is inevitable. Ghoul barbs are great offensively, while ghoul plating can increase their defense. Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). I made him plasteel heavy plate armor (heavy is the best i can make) but is plasteel really the best option for material? 303 votes, 103 comments. 6K subscribers Subscribed Mar 15, 2026 · Hellcat rifles can be crafted at a bioferrite shaper once the Bioferrite weaponry research project has been completed. At the time of writing, the maximum possible psychic sensitivity is 2211% with a pawn void touched, psychically hypersensitive pawn, with a Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. The material is known to interact with some types of psychic flows. Obsidian longswords are the best craftable sharp weapon, followed by either plasteel or bioferrite longswords. ) have stuff tags. Feb 18, 2025 · Contribute to shamoo1708/vanilla-weapon-expanded---bioferrite-hsk-patch development by creating an account on GitHub. Compared to the "Bioferrite Extraction" operation, the bioferrite harvester produces twice as much bioferrite over the same time period and requires less colonist interaction for only the cost of 15 points of containement strength, 1 Component This mod introduces a comprehensive selection of over 30 new weapons spanning the Neolithic, Medieval, Industrial, and Spacer tech levels, seamlessly integrating into your RimWorld colony's arsenal. Apr 14, 2024 · The bioferrite harvester is producing 8000w of electricity (3 bioferrite per gorehulk, 6 bioferrite per bioferrite generator) at the cost of -15 containment strength and a small amount of hauling. Up to short range, it performs similarly to a short bow, and while it performs better at range including having a longer over all range, this only makes it slightly better than than the worst ranged weapons in the game.
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